All Experience
ASML
ASML·Veldhoven, Netherlands

Software Engineering Intern

·internship

Worked on lithography control systems software at the world's most advanced semiconductor equipment manufacturer, contributing to performance-critical C++ codebases.

  • Contributed to the lithography machine control software used in cutting-edge chip manufacturing
  • Optimized critical-path algorithms reducing processing latency by measurable margins
  • Worked with real-time systems constraints and strict quality standards
  • Participated in code reviews, sprint planning, and cross-team architecture discussions
Technologies
C++PythonLinuxGitJenkinsAgile/Scrum

Context

ASML is the sole manufacturer of extreme ultraviolet (EUV) lithography machines — the most complex machines ever built, used by every leading chipmaker (TSMC, Samsung, Intel) to produce cutting-edge semiconductors. I interned in the software engineering division working on control systems software.

What I Did

My work focused on the software that controls the lithography process — the systems that coordinate laser firing, wafer positioning, and optics alignment at nanometer precision:

  • Performance optimization: Profiled and optimized critical-path algorithms in the control software pipeline, targeting latency reduction in processing loops that run at extremely high frequencies
  • Testing infrastructure: Extended the automated testing framework for hardware-in-the-loop simulation, improving test coverage for edge cases in machine behavior
  • Data analysis tooling: Built Python analysis tools for processing machine telemetry data, enabling engineers to diagnose performance bottlenecks more efficiently
  • Code quality: Participated in rigorous code reviews following ASML's strict quality standards, learning systematic approaches to writing safety-critical software

Impact

  • Contributed optimizations that reduced processing latency in a critical control loop
  • Analysis tools adopted by the team for ongoing performance monitoring
  • Delivered all sprint commitments ahead of schedule

Tools & Methods

Day-to-day work involved C++ development on Linux systems, with a strong emphasis on:

  • Real-time programming patterns and deterministic execution
  • Performance profiling (perf, Valgrind/Callgrind)
  • CI/CD with Jenkins
  • Agile/Scrum methodology with 2-week sprints
  • Rigorous code review culture

What I Learned

Working at ASML fundamentally shaped my approach to software engineering:

  • Precision matters: When your software controls hardware worth hundreds of millions of dollars, every edge case matters. This instilled a rigorous testing mindset.
  • Systems thinking: Understanding how software interacts with physical systems — timing constraints, sensor noise, actuator limitations — is a different skill from pure software engineering.
  • Scale of complexity: ASML's codebase is one of the largest C++ codebases in the world. Navigating it taught me how large organizations manage complexity through architecture, documentation, and process.
  • Quality culture: The bar for code quality was the highest I've experienced. Every change went through multiple review stages with clear quality gates.